I met up with a friend in Queens, and after demoing the absurd touch screen controls of L.A. Noire to Crates Rocket League him (a wonderful feature for anyone eager to stroke dead bodies), I decided to show off Rocket League. The game ran as smoothly as it does on any console, and he was quite impressed—but he wanted in on the action. Playing splitscreen on the small Switch screen wasn’t very viable, but I cracked the idea of utilizing his roommate’s Xbox One. It is a well-known fact that the PC, Xbox One and Switch versions can interact with each other through matchmaking (PlayStation 4 owners are stuck with just PC players), but neither of us had put cross-platform private matches to the test. It felt like a Hail Mary, but I created a private room (room name: “butt,” password: “butt”) while he booted up the Xbox version.

To our amazement, we had a full one-on-one Rocket League match, with him on the TV on an Xbox One, and myself in the same room on the Nintendo Switch in handheld mode. I can’t imagine that this was an intended use case from either Microsoft or Nintendo, but the results were astounding. We noticed some interesting differences; our match was held in an underwater stage, and there were far more fish and other sea creatures in the background in the Xbox version compared to the Switch version. And, while I had a Mario battle car and hat equipped, and an avatar with my Mii, the Xbox version instead had me as a generic starter car and a question mark as the avatar.